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Question by brobotic · Feb 04, 2017 at 08:21 AM · gameobjectinstantiatebullet2d-gameplay

Instantiate vs Instantiate as gameobject

Prototyping a 2d action roguelike(Enter The Gungeon/Nuclear Throne influenced) and I'm trying to figure out the difference between these two lines of code, and a sample use case for both:

  1. Using Instantiate to spawn a bullet prefab

    Instantiate (bullet, transform.position, Quaternion.identity);

vs

  1. Instantiating a prefab bullet as a GameObject

    GameObject projectile = Instantiate (bullet, transform.position, Quaternion.identity) as GameObject;

I've been searching around, and can find similar topics but none that address this question in this fashion(however that may be because of my search terms). Appreciate any help, thank you.

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Answer by tanoshimi · Feb 04, 2017 at 08:28 AM

It's called casting, and it's used to convert an object from one type to another. Note it's not specific to Instantiate at all - it's part of C#.

Instantiate returns an Object. That's not hugely useful. So the second example casts the result as a gameobject and then assigns it to the "projectile" variable so you can do other things with it.

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avatar image brobotic · Feb 04, 2017 at 08:04 PM 0
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Thank you! This was just the type of explanation that I was looking for.

avatar image federicogaviriaz · Jul 24, 2018 at 07:05 PM 0
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As for example Adding a component? So the thing there is that without the as GameObject i couldn't treat the spawned element as a unities GameObject?

avatar image friedcrumpets_unity · Dec 27, 2021 at 03:23 PM 0
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This is great, thank you.

From what you've said my assumption is to use: - instantiate(GameObject); if I'm not going to do anything in the script with the instantiated object - instantiate(GameObject) as GameObject; if I'm going to assign it to a variable and then modify it in the script.

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