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Question by JesusKraisnik · Dec 03, 2016 at 06:53 AM · javascript

How to disable mouse lock in first person controller ?

I want to cursor be visible on pressing "2" key, I tried every script from internet, the only thing it worked is to make FirstPersonController dissabled, but that doesn't show me a cursor.

 function Update () {
     if(Input.GetKeyDown(KeyCode.Alpha2)){
         GetComponent(FirstPersonController).enabled = false;
         Cursor.lockState = CursorLockMode.None;
     }
 }

(this script is attached to player)

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avatar image hexagonius · Dec 03, 2016 at 07:47 AM 0
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maybe you need to call

 Cursor.visible = true;

because the cursor was set to invisible at some point?

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Answer by Alacer · Mar 15, 2017 at 07:44 PM

So.. I tried to look for some code to disable/enable Lock Cursor that is on the First Person Controller script. Since im a noob, it took me a while to notise they are all Serializeable Privates. Edit first person controller, change [SerializeField] private MouseLook m_MouseLook to public and then you can:

 if(Input.GetKeyDown(KeyCode.M))
             {
                 playerController.m_MouseLook.lockCursor = false;
             }

Hope it helps someone out there.. cheers

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Answer by novaboxes · Dec 30, 2020 at 01:00 AM

Ok

 public GameObject fPA;




  
             Pause();
             #region GetComponent(public void ControllerPause = lockAndHideCursor = false);
             #endregion

 
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