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Question by PaulDabest · Jul 05, 2016 at 07:39 PM · javascripttimeammofirst person shooter

How to execute code after X seconds

Hello. I know this question has been asked before but i couldnt get it to work properly I am new in Unity and really bad at coding so that's why I am asking something so obvious for some people like this... :(

I have this code, in my FPS game, that i found on Youtube, where i want to give me ammo every 3 seconds if i come to the area. To specify this area I use a collider box. So i want to have this code executed every 3 seconds when being in the area that i mentioned above..

This is the code: var AmmoPickUpSound : AudioSource;

 function OnTriggerEnter (col : Collider) {
     AmmoPickUpSound.Play();
     if (GlobalAmmo.LoadedAmmo == 0) {
         GlobalAmmo.LoadedAmmo += 30;
     }
     else {
     GlobalAmmo.CurrentAmmo += 30;
     }
 }
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avatar image Derenger21 · Jul 06, 2016 at 04:45 AM 0
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I don't know javascript, just C#.

What I would do is have a separate method for increasing ammo. within the method would be

 if (!bool$$anonymous$$oreAmmo){
 invokeRepeating (methodname, delay, repeat time);
 bool$$anonymous$$oreAmmo = true;
 }

and

OnTriggerExit (col : Collider ){ CancelInvoke (methodname); bool$$anonymous$$oreAmmo = false; }

Tried to avoid filling this with C#, does that help?

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Answer by enosoft · Dec 28, 2020 at 11:52 AM

u can using this

 StartCoroutine(passiveMe(5));
 
 IEnumerator passiveMe(int secs)
 {
     yield return new WaitForSeconds(secs);
     gameObject.SetActive(false);
 }


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Answer by DoomSlayer1995 · Sep 22, 2017 at 08:11 PM

InvokeRepeating: http://docs.unity3d.com/Documentation/ScriptReference/MonoBehaviour.InvokeRepeating.html

Use it to execute the code the time you need.

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