Bunny83 answered
Serialize Custom Abstract Class (No-MonoBehaviour / No-ScriptableObject)
Jun 5, '22 unityeditor·inspector·serialization·propertydrawer
1 Reply
0 Votes
rh_galaxy edited
Saving class data without having lots of references?
Jun 3, '22 serialization·inheritance·saving·classes·class instance
1 Reply
0 Votes
babinecj edited
Handling serialization of Transform (Unity / Mirror networking)
May 27, '22 in Help Room
0 Replies
0 Votes
AndreiKubyshkin answered
Serialized Field on Scriptable object is lost on editor reload
May 24, '22 c#·serialization·scriptableobject·serializefield
1 Reply
0 Votes
dythervin answered
What's a good way to handle 'serialization' of interfaces in Unity ?
May 22, '22 in Help Room
8 Replies
2 Votes
PineTreeDev answered
ScriptableObject with Custom Editor resetting data in inspector
May 19, '22 serialization·scriptableobject·custom editor·custom-inspector·serializedobject
1 Reply
0 Votes
PineTreeDev edited
CustomEditor for an ScriptableObject asset only works after recompile.
May 19, '22 c#·serialization·scriptableobject·custom editor·null reference exception
1 Reply
0 Votes
giacomopc answered
Prevent Unity from serializing MeshFilter.mesh
May 18, '22 editor·mesh·scene·serialization·meshfilter
1 Reply
0 Votes
WallaceHS edited
Netcode - Exception: Type Unity.Collections.FixedString32Bytes is not serializable
May 16, '22 in Help Room
0 Replies
0 Votes
jeff13gaydos answered
Make the same serialized class as a ScriptableObject?
May 12, '22 serialization·scriptableobject·scriptable object·serializable·serializedobject
1 Reply
0 Votes
CaseyHofland edited
Prevent Reset() from clearing out serialized fields
May 11, '22 c#·serialization·reset·field
2 Replies
0 Votes
1 Reply
0 Votes
ExoticPiney commented
Why am I getting SerializationException: Type 'UnityEngine.MonoBehaviour' etc.
May 3, '22 serialization·save data·binaryformatter
1 Reply
0 Votes
JannickL answered
A script behaviour has a different serialization layout...
Apr 22, '22 in Help Room
7 Replies
5 Votes
Betapig12 published
UV's not reapplying correctly from deserialization
Apr 19, '22 mesh·serialization·float·uv
0 Replies
0 Votes
0 Replies
0 Votes
ModLunar answered
No way to rename Sub Assets properly
Apr 11, '22 editor·serialization·scriptableobject·rename·project-panel
2 Replies
0 Votes
rosedevco answered
uNET - Send big amount of data over network (How to split send byte[]?)
Apr 5, '22 networking·serialization·send·sending object
8 Replies
5 Votes
Black_six commented
ScriptableObject created from custom editor lose data on Unity restart Closed
Mar 30, '22 in Help Room
1 Reply
1 Votes
DungDajHjep commented
Serialize Lists with multiple inherited classes or interfaces ?
Mar 25, '22 in Help Room
1 Reply
0 Votes
deeepplay published
What is the best way to store grid-based level data?
Mar 23, '22 serialization·grid·levels
0 Replies
0 Votes
0 Replies
0 Votes
Louiebloo asked
How to NetworkSerialize an Array? Always getting non-nullable Error
Mar 1, '22 networking·serialization·multiplayer-networking
0 Replies
0 Votes
Skflowne edited
Cannot serialize System.Type field
Feb 25, '22 c#·editor·serialization·scriptableobject
3 Replies
3 Votes
0 Replies
0 Votes
Boyboy180 edited
How to serialize scriptable objects in a way that keeps references/instances of other scriptable objects.
Feb 23, '22 game·serialization·scriptableobject·strategy
0 Replies
0 Votes
RazHollander13 commented
Copy reference from one component to another derived component.,
Feb 21, '22 c#·editor·script.·serialization·inheritance
2 Replies
2 Votes
Monsoonexe answered
Exlcude fields from JsonUtility but still serialise them?
Feb 21, '22 in Help Room
1 Reply
0 Votes
marasouli published
im getting a serialization exception eror in my load method
Feb 17, '22 serialization·save·load·save data·exception
0 Replies
0 Votes