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Question by Blayer98 · Jun 07, 2015 at 09:37 PM · audioaudiosourceaudiocliponmouse

How to get AudioSource to play a Sound correctly?

What I mean is play it when the event, e.g: OnMouseEnter, occurs. Here's my script.

 using UnityEngine;
 using System.Collections;
 
 public class ButtonSFX: MonoBehaviour {
 
     void OnMouseEnter()
     {
         GetComponent<AudioSource>().Play();
     }
 
     void OnMouseExit()
     {
         GetComponent<AudioSource>().Stop();
     }
 
     void OnMouseDown()
     {
         {
             GetComponent<AudioSource>().Play();
             Application.LoadLevel(1);
         }
     }
 }
 

Also, is there anyway to play a DIFFERENT sound when OnMouseDown happens? Thanks!

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Answer by ahmedbenlakhdhar · Jun 07, 2015 at 10:46 PM

The functions OnMouseEnter(), OnMouseExit() and OnMouseDown() are only called if the mouse interacts with a GUIElement or a Collider.

To play another audio clip than the one affected to the audio source, try the following:

GetComponent().PlayOneShot(anotherAudioClip);

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