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Question by Emilio-Martinez · Aug 21, 2020 at 01:04 PM · raycastmouseraycasthitclickonmouse

Getting raycasting info from mouse event (eg through RaycastHit)

Unity usually feeds some context information for events as required. Collision events get fed the Collision class, network events their respective data structures, etc. Even info not explicitly passed can be accessed from static properties or methods (eg Time class, Camera class). Is there a way to get the raycasting info that originated a mouse event? It feels awkward to need to perform a new raycast to get the collider or the normal, inside an event that was supposedly trigger by what I reckon was an identical raycast.

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avatar image Llama_w_2Ls · Aug 21, 2020 at 04:48 PM 0
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Well like do you mean getting the info of an object that you click on? Anyways, raycast info is stored in the RaycastHit variable. I dont really get what's so problematic.

avatar image Emilio-Martinez Llama_w_2Ls · Aug 21, 2020 at 04:59 PM 0
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I meant getting the info of the raycast that was just performed. It's not "so" problematic, just shaggy.

avatar image PlayCreatively · Aug 21, 2020 at 08:25 PM 0
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What class are you using to get the mouse event?

avatar image Emilio-Martinez PlayCreatively · Aug 21, 2020 at 09:19 PM 0
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Oh no, I was thinking about $$anonymous$$onoBehaviour special methods like On$$anonymous$$ouseDown, OnDrag, etc

avatar image PlayCreatively Emilio-Martinez · Aug 22, 2020 at 01:56 AM 0
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Well that's because On$$anonymous$$ouseDown() is only called on the collider that the mouse clicked on. You don't need the collider info because you ARE the collider in that instance.

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