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Question by unity_szlhGXpz9gmI7Q · Dec 12, 2020 at 01:21 PM · aisimulationalgorithm

Flocking/ Boids Algorithm: Field Of View in 3D

Hello. I am trying to make boids algorithm in Unity 3D.

I got into one problem: How to implement field of view in specific angle?

360 degrees is easy - U check only distance between two boids.

I would be gratefull for any ideas:(

alt text alt text

I already tried with mesh collider which is cone but it didnt go well. - not working for 180 and higher. So I am looking best way to calculate this.

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