Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 14 Next capture
2021 2022 2023
2 captures
13 Jun 22 - 14 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by ItsAssasinn · May 15, 2021 at 08:11 AM · c#2ddash

Dash towards player direction

Hi, im making a "Celeste" type game, i want to implement a dash mechanic that makes the player move towards the direction he is looking at (8 directions, also diagonals) for gamepad (controller) all with the same button, depending on the keys that you pressed (a + w + dash key = ⬉ ). Can someone help me?, this is my current code (dash not implemented yet)

  using System.Collections;
     using System.Collections.Generic;
     using UnityEngine;
     public class Movement : MonoBehaviour
     {
         [Header("Components")]
         private Rigidbody2D rb;
 
     [Header("Layer Masks")]
     [SerializeField] private LayerMask groundLayer;
 
     [Header("Movement")]
     [SerializeField] private float movementAcceleration;
     [SerializeField] private float maxMoveSpeed;
     [SerializeField] private float groundLinearDrag;
     private float horizontalDirection;
     private bool changingDirection => (rb.velocity.x > 0f && horizontalDirection < 0f) || (rb.velocity.x < 0f && horizontalDirection > 0f);
 
     [Header("Jump")]
     [SerializeField] private float jumpForce = 12f;
     [SerializeField] private float airLinearDrag = 2.5f;
     [SerializeField] private float fallMultiplier = 8f;
     [SerializeField] private float lowJumpMultiplier = 5f;
     [SerializeField] private float hangTime = 0.1f;
     [SerializeField] private float jumpBufferLength = 0.1f;
     private float hangTimeCounter;
     public float jumpBufferCounter;
     private bool canJump => jumpBufferCounter > 0 && hangTimeCounter > 0f;
 
     [Header("Ground Collision")]
     [SerializeField] private float groundRaycastLenght;
     [SerializeField] private Vector3 groundRaycastOffset;
     private bool onGround;
 
     [Header("Corner Correction")]
     [SerializeField] private float topRaycastLength;
     [SerializeField] private Vector3 edgeRaycastOffset;
     [SerializeField] private Vector3 innerRaycastOffset;
     private bool canCornerCorrect;
 
 
     private void Start()
     {
         rb = GetComponent<Rigidbody2D>();
 
     }
     private void Update()
     {
         horizontalDirection = GetInput().x;
         //Input.GetButtonDown("Jump")
         if (Input.GetButtonDown("Jump"))
         {
             jumpBufferCounter = jumpBufferLength;
         }
         else
         {
             jumpBufferCounter -= Time.deltaTime;
         }
     }
     private void FixedUpdate()
     {
         CheckCollisions();
         MoveCharacter();
         if (onGround)
         {
             ApplyGroundLinearDrag();
             hangTimeCounter = hangTime;
             hangTime = 0.15f;
             maxMoveSpeed = 8;
         }
         else
         {
             ApplyAirLinearDrag();
             FallMultiplier();
             hangTimeCounter -= Time.fixedDeltaTime;
         }
         if (canJump) Jump();
         if (canCornerCorrect) CornerCorrect(rb.velocity.y);
 
     }
     private Vector2 GetInput()
     {
         return new Vector2(Input.GetAxisRaw("Horizontal"), Input.GetAxisRaw("Vertical"));
     }
     private void MoveCharacter()
     {
         rb.AddForce(new Vector2(horizontalDirection, 0f) * movementAcceleration);
 
         if (Mathf.Abs(rb.velocity.x) > maxMoveSpeed)
         {
             rb.velocity = new Vector2(Mathf.Sign(rb.velocity.x) * maxMoveSpeed, rb.velocity.y);
         }
     }
     private void ApplyGroundLinearDrag()
     {
         if (Mathf.Abs(horizontalDirection) < 0.4f || changingDirection)
         {
             rb.drag = groundLinearDrag;
         }
         else
         {
             rb.drag = 10f;
         }
     }
     private void ApplyAirLinearDrag()
     {
         rb.drag = airLinearDrag;
     }
     private void Jump()
     {
         rb.velocity = new Vector2(rb.velocity.x, 0f);
         ApplyAirLinearDrag();
         rb.AddForce(Vector2.up * jumpForce, ForceMode2D.Impulse);
         hangTime = -1f;
         jumpBufferCounter = .1f;
     }
     private void Dash()
     {
     }
     private void CheckCollisions()
     {
         //GROUND COLLISIONS
         onGround = Physics2D.Raycast(transform.position + groundRaycastOffset, Vector2.down, groundRaycastLenght, groundLayer) ||
                    Physics2D.Raycast(transform.position - groundRaycastOffset, Vector2.down, groundRaycastLenght, groundLayer);
 
         //CORNER COLLISIONS
         canCornerCorrect = Physics2D.Raycast(transform.position + edgeRaycastOffset, Vector2.up, topRaycastLength, groundLayer) &&
                            !Physics2D.Raycast(transform.position + innerRaycastOffset, Vector2.up, topRaycastLength, groundLayer) ||
                            Physics2D.Raycast(transform.position - edgeRaycastOffset, Vector2.up, topRaycastLength, groundLayer) &&
                            !Physics2D.Raycast(transform.position - innerRaycastOffset, Vector2.up, topRaycastLength, groundLayer);
     }
     private void FallMultiplier()
     {
         if (rb.velocity.y < 0)
         {
             rb.gravityScale = fallMultiplier;
         }
         else if (rb.velocity.y > 0 && !Input.GetButtonDown("Jump"))
         {
             rb.gravityScale = lowJumpMultiplier;
         }
         else
         {
             rb.gravityScale = 1f;
         }
     }
     private void CornerCorrect(float Yvelocity)
     {
         //PUSH PLAYER TO THE RIGHT
         RaycastHit2D hit = Physics2D.Raycast(transform.position - innerRaycastOffset + Vector3.up * topRaycastLength, Vector3.left, topRaycastLength, groundLayer);
         if (hit.collider != null)
         {
             float newPos = Vector3.Distance(new Vector3(hit.point.x, transform.position.y, 0f) + Vector3.up * topRaycastLength,
                 transform.position - edgeRaycastOffset + Vector3.up * topRaycastLength);
             transform.position = new Vector3(transform.position.x + newPos, transform.position.y, transform.position.z);
             rb.velocity = new Vector2(rb.velocity.x, Yvelocity);
             return;
         }
         //PUSH PLAYER TO THE LEFT
         hit = Physics2D.Raycast(transform.position + innerRaycastOffset + Vector3.up * topRaycastLength, Vector3.right, topRaycastLength, groundLayer);
         if (hit.collider != null)
         {
             float newPos = Vector3.Distance(new Vector3(hit.point.x, transform.position.y, 0f) + Vector3.up * topRaycastLength,
                 transform.position + edgeRaycastOffset + Vector3.up * topRaycastLength);
             transform.position = new Vector3(transform.position.x - newPos, transform.position.y, transform.position.z);
             rb.velocity = new Vector2(rb.velocity.x, Yvelocity);
         }
     }
     private void OnDrawGizmos()
     {
         Gizmos.color = Color.green;
 
         //GROUND CHECK
         Gizmos.DrawLine(transform.position + groundRaycastOffset, transform.position + groundRaycastOffset + Vector3.down * groundRaycastLenght);
         Gizmos.DrawLine(transform.position - groundRaycastOffset, transform.position - groundRaycastOffset + Vector3.down * groundRaycastLenght);
 
         //CORNER CHECK
         Gizmos.DrawLine(transform.position + edgeRaycastOffset, transform.position + edgeRaycastOffset + Vector3.up * topRaycastLength);
         Gizmos.DrawLine(transform.position - edgeRaycastOffset, transform.position - edgeRaycastOffset + Vector3.up * topRaycastLength);
         Gizmos.DrawLine(transform.position + innerRaycastOffset, transform.position + innerRaycastOffset + Vector3.up * topRaycastLength);
         Gizmos.DrawLine(transform.position - innerRaycastOffset, transform.position - innerRaycastOffset + Vector3.up * topRaycastLength);
 
         //CORNER DISTANCE CHECK
         Gizmos.DrawLine(transform.position - innerRaycastOffset + Vector3.up * topRaycastLength,
                        (transform.position - innerRaycastOffset + Vector3.up * topRaycastLength + Vector3.left * topRaycastLength));
         Gizmos.DrawLine(transform.position + innerRaycastOffset + Vector3.up * topRaycastLength,
                        (transform.position + innerRaycastOffset + Vector3.up * topRaycastLength + Vector3.right * topRaycastLength));
     }
 }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Feldspatt · May 15, 2021 at 01:45 PM

You coud look into the new Input System, new unity API for inputs. It tights input (one or multiple keys) to actions.

It would externalize the dash input from the class, and in the class you just have the

 OnDash(Vector2 direction){
 //dashlogic
 }.

Plus if you want multi-platform it makes it easier.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

767 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How do I make a dash attack while doing a top down 2d game 1 Answer

Adding 1 frame of force 2 Answers

Multiple Cars not working 1 Answer

Distribute terrain in zones 3 Answers

2D platformer- getting errors I don't understand (c#) 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges