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Question by yaminShihab · Mar 23, 2021 at 12:29 AM · 2dgameobjectvector3transform.positiontop down shooter

Cant change transform.position of gameobject

I'm a beginner so I don't know if the answer is obvious or not. So I'm making a game and I have a coin GameObject and it is also assigned to a public static GameObject variable called coin1 in a script called GameStats. When I want to change the position of that GameObject from another script, I write: GameStats.coin1.transform.position = new Vector3(Random.Range(1, 4), Random.Range(-0.35f, 0.3f), 0.3f);. In debug mode, the transform.position variable changes but not in the Unity scene. How do I fix this?

EDIT: I also tried doing:

GameStats.coin1.transform.position.Set(Random.Range(1, 4), Random.Range(-0.35f, 0.3f), 0.3f);

GameObject.Find("Coin").transform.position = new Vector3(Random.Range(1, 4), Random.Range(-0.35f, 0.3f), 0.3f);

And GameObject.Find("Coin").transform.position.Set(Random.Range(1, 4), Random.Range(-0.35f, 0.3f), 0.3f); But none of them worked.

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avatar image $$anonymous$$ · Mar 23, 2021 at 12:44 AM 1
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Please send a image The code in not to clear

avatar image $$anonymous$$ · Mar 23, 2021 at 12:48 AM 1
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After thinking it could be that the variable is static so change it

avatar image yaminShihab $$anonymous$$ · Mar 23, 2021 at 11:05 PM 0
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It's still not working. I also tried making the GameObject variable in the same script it is used in, it detects collisions with the GameObject but it cant change its position for some reason.

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Answer by yaminShihab · Mar 24, 2021 at 12:36 AM

Turns out I had a variable in a script attached to the coin GameObject and it was interfering with changing the position so I just changed the variable.

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