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Question by AVrobocat · Jan 22, 2021 at 03:08 AM · 2d gametop down shooter

Topdown Recoil script

Hi! Can someone give me a recoil script that would work on a top down game? I want to make the arm on the robot go back slightly. It is a different sprite.alt text

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Answer by karljohnvillardar · Apr 15 at 12:34 PM

Idk if you have figured this out already but I'll leave this here incase anyone is having trouble as well. You just multiply your firepoint direction vector with a matrix of the vector made from an constrained angle you want your bullets to recoil in. Just apply this script to your bullet when firing:

     Matrix4x4 recoilMatrix = new Matrix4x4();
     Vector4 recoil = new Vector4();
     float angle = Mathf.Deg2Rad * Random.Range(-5f,5f); //recoil is 10 degrees total but you can change this
     recoil.x = Mathf.Cos(angle);
     recoil.y = Mathf.Sin(angle);
     recoilMatrix[0, 0] = recoil.x;
     recoilMatrix[0, 1] = -recoil.y;
     recoilMatrix[1, 0] = recoil.y;
     recoilMatrix[1, 1] = recoil.x;

     Vector3 direction = recoilMatrix.MultiplyVector(firePoint.up);
     rb.AddForce(direction * bulletForce, ForceMode2D.Impulse); //your bullet movement script
  
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