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Question by mgstauff · Aug 18, 2020 at 04:49 AM · reflectioncubemapprobes

Which file is my reflection probe using?

Unity 2018.4 I have a reflection probe component on an object in my scene that's used by several mesh objects.

How can I tell which cubemap (either auto-baked or manually baked) is in use by the probe?

And how do I set the cubemap for my probe - do I have to use a probe type of custom for that?

In particular I'm trying to export a scene from a project for use in another project, and it seems like the only thing not coming through in my asset export is the reflection probe's cubemap.

Thanks for any advice!

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avatar image mgstauff · Aug 19, 2020 at 07:25 PM 0
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I should add that I know that for auto-baked cubemaps, they exist in the GI Cache. But I still don't know which file is in use.

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Answer by mgstauff · Aug 25, 2020 at 03:54 AM

After getting no bites here I also posted to the Global Illumination Forum and got a reply from unity:

https://forum.unity.com/threads/which-cubemap-file-is-my-auto-baked-reflection-probe-using.955689/#post-6228459

In short, there's no way to tell which cubemap is being used from GI Cache when auto-baking. That's really too bad.

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