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Question by codyf112 · Jun 10, 2019 at 11:40 PM · gameobjecteditorbugcanvas

Why can't I SetActive children of this canvas on Mac?

Xpost from my forum post which hasn't been responded to yet:

Attached is a picture of the behavior in question. So on my PC, where I do most of my development, the game objects parented to the canvas are active. When I pulled my latest update from Unity Collaborate, the Scene loads with them deactivated and I cannot click the checkbox that sets them to active. This is the UI for my game, so I am unable to test on a mobile device since the controls aren't visible. Since it is working fine on my Desktop, I'm really confused as to why, even after reverting changes on the scene, it loads with the objects disabled. shrugs alt text

screen-shot-2019-06-10-at-61722-pm.png (346.7 kB)
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avatar image MadDevil · Jun 11, 2019 at 02:46 AM 0
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I don't use collaborate , but this kind of issues come up in git when you are missing a meta file or your meta file is corrupted. Can you try copying it manually, if that works then there is something wrong on the collaborate side.

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Answer by codyf112 · Jun 11, 2019 at 04:42 AM

Okay so updating to the latest version of Unity "fixed" this, but made it so that I can't SetActive(false); to any member of this heirarchy....wtf???

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avatar image TheGameLearner · Jun 11, 2019 at 05:08 AM 0
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Never heard of such an Issue, better check the functionalities in a demo project with simple UI. if the problem is specific to your project, there might be some code effecting the behaviour.

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