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Question by Giljak · Feb 03, 2021 at 10:59 PM · ontriggerenter2d

Ontriggerenter2d not working for switching camaras

Well... I have 2 virtual cameras with 2 empty game objects with a polygon collider so that they have a boundary. I want to be able to leave the collider the camera to not leave the collider so that I can switch to another camera (Like in Celeste where all rooms are next to each other and you just leave one to go to the other one) so then the boundaries are fine but the switching doesn't work. My player has a Dynamic rigid body, it has a collider, is not a trigger, simulated is on, my camera's colliders are a trigger, and it's still not working. I have spent 2 days now trying to figure it out and I have checked everything people say and is not working. I'm a newbie so I don't know if it's just a simple thing that I don't know.

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using Cinemachine;
 
 public class CamaraTrabs : MonoBehaviour
 {
    public GameObject VC_Cam;
 
 private void OnTriggerEnter2D(Collider2D other) {
     if(other.CompareTag("Player") && !other.isTrigger)
     {
         VC_Cam.SetActive(true);
     }
 }
 private void OnTriggerExit2D(Collider2D other) {
     if(other.CompareTag("Player") && !other.isTrigger)
     {
         VC_Cam.SetActive(false);
     }
 }
 }

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