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Question by Gamer206 · Jul 25, 2017 at 11:33 AM · rigidbodygroundedground detection

How do I check if my player is grounded with physics?

I try to make player jump with Rigidbody but it doesn't work.

 checkCollider = Physics.OverlapSphere(groundCheck.position, groundRadius, groundLayer) // a collider with its parameters
 if(checkCollider.Lenght > 0) {
 isGrounded = true;
 } else { 
 IsGrounded = false:
 }
 if(Input.GetKey (KeyCode.Space) && isGrounded) {
 GetComponent<Rigidbody>().velocity = (GetComponent<Rigidbody>().velocity.x, jumpSpeed, GetComponent<Rigidbody>().velocity.z);
 // I have the jumpSpeed variable
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Answer by DavoBlackOut · Jul 25, 2017 at 07:12 PM

 float DisstanceToTheGround = GetComponent<Collider>().bounds.extents.y;
 
         bool IsGrounded = Physics.Raycast(transform.position, Vector3.down, DisstanceToTheGround + 0.1f);
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avatar image Gamer206 · Aug 04, 2017 at 10:44 AM 0
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Thank you for helping!

avatar image owenfranke123 · Feb 23, 2021 at 09:05 AM 0
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THANK YOU!!

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