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Question by rafael_unity477 · Mar 30, 2021 at 03:10 AM · physicsrigidbodymultiple objectsdestruction

How would i optimize a game like this?

Hey i have a small deconstruction game, here is the video for it:

https://storyxpress.co/video/kmvfunc68vmkr1pf1

so there are many rigid bodies that i destroy as soon as they either touch the water or move out of the camera view, and i have the buildings deactivated until they pass a certain checkpoint then i activate it that's how the buildings come up in the video you watched.
i have all the rigid bodies on kinematic until the player "ball" passes a trigger that activates all rigid bodies on the structure.
I know this is definitely not the right way of doing things so i was wondering if you can tell me how to do this properly it would greatly be appreciated!

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avatar image aardappel156 · Mar 30, 2021 at 10:43 AM 0
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One way to reduce the lag is maybe simulate the destruction in a 3d software. And then save it as an animation?

And have multiple destruction animation so it isn't that obvious

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