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Question by skjagan · Jan 10, 2020 at 11:04 AM · unityeditorvuforiacs0246

Vuforia initializeOnLoad not found

Assets\Editor\Migration\AddVuforiaEnginePackage.cs(8,2): error CS0246: The type or namespace name 'InitializeOnLoad' could not be found (are you missing a using directive or an assembly reference?)alt text

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avatar image vestri · Jan 13, 2020 at 05:49 PM 0
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I currently have the same problem, did you find a solution?

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Answer by northernthumb · Feb 25, 2020 at 06:30 PM

Sika_MC's answer didn't solve this for me.

I had to #if UNITY_EDITOR the entire class to get it to build for mobile device.

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avatar image Sika_MC · Mar 03, 2020 at 10:49 AM 2
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Hi,

Please delete script: AddVuforiaEnginePackage.cs fromAssets\Editor\$$anonymous$$igration\

This is a bug and has been communicated to the Dev $$anonymous$$m. The issue will occur when you are installing Vuforia via the script and afterwards installing the Core Sample apps.

Thank you. Vuforia Engine Support

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Answer by Sika_MC · Jan 15, 2020 at 08:54 AM

Hi,

Add using Vuforia in your script.

Thank you.

Vuforia Engine Support

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Answer by RScherf · Oct 07, 2021 at 03:37 PM

Hi, I'm struggling with the same issue. None of the Answers worked for me. Am I doing something wrong? How do I #if UNITY_EDITOR the entire class? Thanks!

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