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Question by nikolaradovic · Jun 24, 2015 at 08:02 PM · object position

Object position

How can I determinate is the object on the left half of the screen or on the right side. What is procedure for doing it.

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Answer by Wolfdog · Jun 27, 2015 at 01:22 PM

Place this code inside your object's script, or create a new one and add this code to it:

 void Update () {
     if (Camera.main.WorldToViewportPoint (transform.position).x > 0.5f) { // checks if it's on the right side. 
         // it's on the right side
         Debug.Log ("right side of screen");
     } else { // if not, then it must be on the left side
         // it's on the left side
         Debug.Log ("left side of screen");
     }
     // add all of the code to the Update() function
 }

This is untested. Let me know if you have any problems.

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avatar image nikolaradovic · Jun 27, 2015 at 01:41 PM 0
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works perfectly, thanks :D

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Answer by YoungDeveloper · Jun 24, 2015 at 08:06 PM

Get screen coordinates from the gameobject using WorldToScreenPoint.

 Transform target;
 
 Vector2 screenPosition = Camera.main.WorldToScreenPoint(target.position);

Get screen middle point by dividing Screen.width.

Compare the horizontal coordinates, if value is larger it means its on the right side.

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avatar image nikolaradovic · Jun 25, 2015 at 04:46 PM 0
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What code should I use to find object screen coordinates

avatar image nikolaradovic · Jun 27, 2015 at 11:31 AM 0
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please respond

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