0 Replies
0 Votes
MaxLohMusic edited
What is the proper way to update Unity?
May 22, '22 update·installation·version·update problem
1 Reply
0 Votes
LandePlage commented
Optimization: how to do a checking less often than within an Update Closed
May 19, '22 in Help Room
2 Replies
1 Votes
RamaKrishna39 answered
Extracting Values from Update Function
May 17, '22 scripting problem·update·scripting beginner
1 Reply
0 Votes
2 Replies
0 Votes
cassandrasCurse published
Does using both Update() and a coroutine cause respawning problems?
May 11, '22 update·spawn·spawning·coroutines·spawning problems
0 Replies
0 Votes
Kyloman asked
LateUpdate not working properly for UI Text rotation
May 11, '22 ui·quaternion·update·textmesh·lateupdate
0 Replies
0 Votes
Eno-Khaon commented
Counting points constantly, without framerate dependency
May 9, '22 c#·update·framerate·coroutines·score system
3 Replies
0 Votes
Eno-Khaon commented
How do I pass an input in Update() to FixedUpdate() for Physics movement?
May 3, '22 physics·input·update·fixedupdate
2 Replies
0 Votes
woo-meta published
I encountered an error while uploading the Unity version ( 2019.4.30f1 -> 2021.3.1f1 ) Closed
May 3, '22 in Help Room
0 Replies
0 Votes
Edy answered
Not registering input when checking input in Update and using input in FixedUpdate
May 3, '22 physics·input·update·fixedupdate·update function
1 Reply
0 Votes
EZIOALONZO commented
unity editor update,unity editor version update
Apr 26, '22 android·editor·android build·update·update function
1 Reply
0 Votes
ruudvangaal commented
How to implement "PreUpdate" function
Apr 20, '22 update·execution order·execution-order·update-order
4 Replies
4 Votes
Idual answered
Should we use Time.deltaTime in FixedUpdate
Apr 15, '22 update·addforce·fixedupdate·time.deltatime
5 Replies
5 Votes
2 Replies
1 Votes
Please_help_me007 asked
Moving object in 'x' axis . should it be inside update or fixedupdate.?
Apr 9, '22 in Help Room
0 Replies
0 Votes
lAntonin answered
Update mesh collider after changing vertices at run time
Mar 26, '22 update·runtime·change·vertices·mesh collider
1 Reply
0 Votes
3 Replies
0 Votes
brainwipe commented
Drawing to the scene from an EditorWindow
Mar 8, '22 update·grid·editorwindow·drawing
5 Replies
9 Votes
highpockets edited
Should we check animation condition in Update or FixedUpdatE?
Mar 5, '22 animation·animator·update·fixedupdate·condition
3 Replies
0 Votes
Stacklucker commented
HideFlags.HideInHierarchy not updating hierarchy in Edit-mode
Mar 4, '22 in Help Room
3 Replies
3 Votes
2 Replies
0 Votes
Sejun777 published
GetKeyDown Space doesn't work correctly with FixedUpdate
Feb 11, '22 update·fixedupdate·getkeydown
2 Replies
0 Votes
luboteroa commented
Setting emission color programatically Closed
2 Replies
6 Votes
insomanx published
Why Do Inputs Have to Been in Update (Rather than FixedUpdate)?
Feb 1, '22 c#·physics·input·update·fixedupdate
3 Replies
0 Votes
0 Replies
0 Votes
angrycrocodile1 published
How do I convert this into Fixed Update for physics and Update for inputs?
Jan 27, '22 unity 2d·rigidbody2d·update·fixedupdate
0 Replies
0 Votes