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Question by lucasbas2015 · Jul 09, 2020 at 08:57 AM · rigidbody2dcollider2dpolygon collider 2dhexagonpolygoncollider2d

Why doesn't my hexagonal collision fit properly?

When you add the RigidBody2D component to a hexagon and drop it to fit the other hexagons, for some reason it doesn't go through and get stuck. (The green hexagon has the Rigidbody2D component)

I am using a PolygonCollider2D collision, and the RigidBody2D defaults. (If I typed something wrong, sorry, I'm using Google Translate)

2020-07-09-05-55-06-hexagon-gridtest-samplescene-p.png (13.4 kB)
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Answer by lucasbas2015 · Jul 09, 2020 at 07:57 PM

I already fixed it, in case someone reads this and has the same collision error, go to Project Settings > Physics 2D > And set Default Contact Offset to 0.0001 :D

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