Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 14 Next capture
2021 2022 2023
2 captures
13 Jun 22 - 14 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Mr.James · Apr 26, 2012 at 05:45 PM · hudradar

HUD Problem

I've created a basic HUD radar system based on 3D objects (Plane), the script detect the enemy and follow him on screen, but my problem is ,sometimes HUD go to out of the screen area.

Here is my code:

 #pragma strict
 
 // ******Public dimentions ******
 public var AircraftObject : Transform;
 // ******Private dimentions ******
 //Fetch CpuScript class to get some varibles
 private var mainClass : CpuScript;
 private var isRenderer : boolean;
 private var aircraftArea : float;
 //Other perfabs
 private var Spd : GameObject;
 private var Alt : GameObject;
 private var Trg : GameObject;
 //Calculating varibles
 private var Distance : int;
 private var Speed : int;
 
 
 function Awake()
 {
     //Finding all objects
     findObjects();
     //Set PlayerScript into the mainClass
     mainClass = gameObject.GetComponent(CpuScript);
 }
 
 function FixedUpdate() 
 {
     isRenderer = mainClass.isProximity;
     aircraftArea = mainClass.mainObjectArea;
     transform.position.x = aircraftArea / 6;
     //Set GUI's
     guiControl();
     getValue();
 }
 
 function guiControl()
 {
     Spd.GetComponent.<TextMesh>().text = Speed + " Knot";
     Alt.GetComponent.<TextMesh>().text = "Enemy detected";
     Trg.GetComponent.<TextMesh>().text = Distance + " Ft";
 }
 
 function getValue()
 {
     Distance = Vector3.Distance(AircraftObject.transform.position, mainClass.AircraftDistance) * 4;
     Speed = Random.Range(100, 300);
 }
 
 function findObjects()
 {
     Spd = GameObject.Find("Speed");
     Alt = GameObject.Find("Alt");
     Trg = GameObject.Find("AimTarget");
 }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by cycoclash25 · Apr 26, 2012 at 07:44 PM

I think you need to define where the GUI is located on your screen, I may be going out of the camera view.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

Problems with Minimap 1 Answer

WorldToScreenPoint and enemy target issue 1 Answer

Minimap blib icon error 1 Answer

Radar Map Blip.......................... 1 Answer

What's the best way to draw a 'pointer' from GUI layer to 3d scene? 3 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges