Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 14 Next capture
2021 2022 2023
2 captures
13 Jun 22 - 14 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by StretchArmstrong · Dec 24, 2021 at 07:05 AM · user interfacescreenspaceworldtoscreenpoint

Screenspace UI not working after build (MacOS)

I've used some screen space position calculations ( e.g. Camera.main.WorldToScreenPoint ) to animate/tween my UI. Everything works great when I press play in the editor preview. But when I build and run it on mac, the positions are off.

The canvas Render Mode is set to Screen Space - Camera. I've played around with the player settings for PC, Mac, Linux and have tried using windowed vs fullscreen mode. The problem persists.

Notably, the screen space animations appear to be off by a consistent distance. As if something in the positioning math changes when playing in the editor preview vs playing a build.

Has anyone experienced a similar issue?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by StretchArmstrong · Dec 24, 2021 at 08:19 AM

After posting this, I found a workaround. Still not a perfect fix but some more fiddling might get it there.

The problem was related to the Canvas Scaler component of the canvas object. There are two relevant properties: the UI Scale Mode and the Screen Match Mode.

Setting the UI Scale Mode to Constant Pixel Size resolved the misaligned screen space positions. But it doesn't scale to a device screen size or window size and instead just crops the UI view. So it won't work across multiple devices.

Setting the UI Scale Mode to Scale with Screen Size gives the options to change the Screen Match Mode. I had originally set this to Match Width or Height and that was causing my screen space issues. Changing this to Expand or Shrink solves this, but again this only works when the resolution I build for matches the Reference Resolution I choose in the Canvas Scaler component. The screen space positions will be off on other screen/window sizes.

It seems the screen space positions just do not scale properly across different screen/window sizes. Keep that in mind if you are using WorldToScreenPoint or any other screen space methods.

My guess is that the best option if you intend to use screen space positions is to hard code a scaler that takes in the screen width/height in pixels and adjusts the position accordingly.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

133 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How to move camera close to a surface such that the pixel size on the surface match the pixel size of the screen? 0 Answers

Worldspace Conversion 1 Answer

how to get the most right point or left point atc of object as visual on the screen in 3d project? 0 Answers

How to transform points from world to camera space and back again. 1 Answer

"Image.raycastTarget = false" not consistent between PC and Android 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges