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Question by rsud · Oct 22, 2011 at 06:17 AM · 3dscreencoordinatesspace

getting screen coordinates for 3d object?

I have an 3d object in 3d space displaying on the Touch screen (Unity iPhone) that is in front of the camera.

In a script tied to this object how can I determine what the 2d screen coordinates are for this object on the Touch screen?

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Answer by syclamoth · Oct 22, 2011 at 06:34 AM

There is this lovely function, WorldToScreenPoint in the Camera API. Use it like this-

 2dCoordinates = Camera.main.WorldToScreenPoint(worldPosition);

There is also one which gives you the coordinates in normalised screen space- if that's what you need instead: WorldToViewportPoint(Vector3).

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