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Question by Shnayzr · May 24, 2016 at 10:03 PM · c#children

How can i get the children of a GameObject and all the children of the children ....

i want to get all the gameobjects under a gameobjects even if they are the children of the children of the children .....

is there a specific method or should i use loop, if loop then how?

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Answer by Masterio · May 24, 2016 at 10:39 PM

http://docs.unity3d.com/ScriptReference/Component.GetComponentsInChildren.html

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Answer by JoshDangIt · May 24, 2016 at 11:06 PM

 GetComponentsInChildren<Transform>();

Every gameobject has a transform, so you can get all transforms and reference transform.gameobject.

NOTE: This will also get the transform of the gameobject the component is attached to (The parent gameobject). You'll have to remove it from the array.

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