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Question by joaopedro200384 · Mar 29 at 10:52 AM · player2d-platformerenemy

Player automatically jumping off enemy after kiling it.

I want my player to after jumping on top of an enemy he kills it and jumps ups at the same time. I already did the killing part, but i cant figure out how to make him jump.

here is the code i have on the enemy

 [SerializeField] GameObject Inimigo;
 [SerializeField] Animator Morte;
 [SerializeField] private Rigidbody2D Jogador;
 public float bounce = 5f;
 private void OnCollisionEnter2D(Collision2D collision)
 {
     EnemyPatrol enemy = collision.collider.GetComponent<EnemyPatrol>();

     if (enemy != null)
     {
         foreach (ContactPoint2D point in collision.contacts)
         {
             if (point.normal.y >= 0.9f)
             {
                 Jogador.AddForce(new Vector2(0f, bounce));
             }
         }
         
     }
     if (collision.gameObject.tag == "Player")
     {

         Morte.SetTrigger("Morte");
         Destroy(Inimigo, 1);
     }
 }

}

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