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Question by unity_246527 · Feb 10 at 06:31 PM · enemy

Need help destroying my enemy when he is killed

I have a working enemy that moves to the player and can be killed but when he is killed he still follows me around so I came up with the idea to have him be destroyed but after looking around the internet for a while I have not been able to find any answers or lines of code that work. I am very new to unity and writing code. So I need some help With my problem

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class Enemy : MonoBehaviour
 {
     public Animator animator;
 
     public int maxHealth = 100;
     int currentHealth;
   
  
 
 
     
 
     // Start is called before the first frame update
     void Start()
     {
         currentHealth = maxHealth; 
     }
 
     public void TakeDamage(int damage)
     {
         currentHealth -= damage;
 
         animator.SetTrigger("Hurt");
 
         if(currentHealth <= 0)
         {
             Die();
         }
     }
 
     void Die()
     {
         Debug.Log("Enemy was killed");
 
         animator.SetBool("IsDead", true);
 
         GetComponent<Collider2D>().enabled = false;
         this.enabled = false;
        
 
 
 
     }
       
  }
 

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