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Question by Ehren33 · Jan 23 at 01:36 PM · compiler error

I can't see any compiler but the editor said I cant test pf compiler

This is my code: using System.Collections; using System.Collections.Generic; using UnityEngine; using TMPro; using UnityEngine.SceneManagement;

public class PlayerControll : MonoBehaviour {

 [SerializeField] TextMeshProUGUI scoreText;

 Rigidbody2D bird;

 int score = 0;
 bool dead = false;
 
 
 // Start is called before the first frame update
 void Start()
 {
     bird = transform.GetComponent<Rigidbody2D>();
 }

 // Update is called once per frame
 void Update()
 {
     if(Input.GetKeyDown("space") && !dead){
         bird.velocity = new Vector2(0,8.5f);
         if(Input.GetKeyDown("r")){
             SceneManager.LoadSceneAsync(SceneManager.GetActiveScene().buildIndex);
         }
     }
 }
 void OnCollision2D(){
     dead = true;
     score = 0;
     score.Text.text = "0";
 }

 void OnTriggerExit2D(Collider2D col){
     if (col.gameObject.tag -- ("pointTrigger")) {
         score++;
         scoreText.text = score.ToString();
     }
 }

}

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