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Question by tinyelephant28 · Jan 16 at 11:29 PM · camerasdepth

Accessing depth textures of multiple cameras in shader graph

Is it possible to access the depth textures of multiple cameras in shader graph? From my understanding, the scene depth node only shows the depth from the main camera. I have tried setting SetTargetBuffers on my cameras and then using SetGlobalTexture but all of the textures are black. Thanks!

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