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This question was closed Apr 24, 2017 at 05:28 PM by Dalton_Ward.
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Question by Dalton_Ward · Jan 14, 2017 at 06:33 AM · c#compilercompiler errorcompiler-errorcompiler bug

NULL REFERENCE DRVING ME INSANE!!! HELP!!!!

I am trying to make my gun rapid fire in my game. Every time I press start it throws me a Null Reference Exception here is my code. It was working fine in previous versions of unity but I decided to try the beta of 5.6 and I am now getting this error. The error is on line 26. Thanks :).

using UnityEngine; using UnityEngine.Networking;

[RequireComponent(typeof(WeaponManager))] public class PlayerShoot : NetworkBehaviour {

 private const string PLAYER_TAG = "Player";

 private PlayerWeapon currentWeapon;

 [SerializeField]
 private Camera cam;

 [SerializeField]
 private LayerMask mask;

 private WeaponManager weaponManager;

 void Start ()
 {
     if (cam == null) {
         Debug.LogError ("PlayerShoot: No camera referenced!");
         this.enabled = false;
     }

     weaponManager = GetComponent<WeaponManager> ();
 }

 void Update ()
 {
     currentWeapon = weaponManager.GetCurrentWeapon ();

     if (currentWeapon.fireRate <= 0f) {
         if (Input.GetButtonDown ("Fire1")) {
             Shoot ();
         }
     } else {
         if (Input.GetButtonDown ("Fire1")) {
             InvokeRepeating ("Shoot", 0f, 1f / currentWeapon.fireRate);
         } else if (Input.GetButtonUp ("Fire1")) {
             CancelInvoke ("Shoot");
         }
     }
 }

 [Client]
 void Shoot ()
 {
     RaycastHit _hit;
     if (Physics.Raycast (cam.transform.position, cam.transform.forward, out _hit, currentWeapon.range, mask)) {
         if (_hit.collider.tag == PLAYER_TAG) {
             CmdPlayerHit (_hit.collider.name, currentWeapon.damage);
         }
     }
 }

 [Command]
 void CmdPlayerHit (string _playerID, int _damage)
 {
     Debug.Log (_playerID + " has been shot.");

     PlayerManager _player = GameController.GetPlayer (_playerID);
     _player.RpcTakeDamage (_damage);
 }

}

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Answer by KoenigX3 · Jan 14, 2017 at 09:13 AM

The currentWeapon variable has nothing assigned to it.

Maybe the GetCurrentWeapon() method could not initialize the variable. Check the WeaponManager class if the method can return a PlayerWeapon variable.

If you could not find the problem, you should include the class here.

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avatar image Dalton_Ward · Jan 14, 2017 at 09:49 PM 0
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In the Weapon$$anonymous$$anager class on start it is setting the current weapon to the primary weapon and the PlayerShoot class is using the GetCurrentWeapon method to return the current weapon and when I press play it seems to just be forgetting the current weapon.

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