Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 14 Next capture
2021 2022 2023
2 captures
12 Jun 22 - 14 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by hogenn33 · Dec 16, 2019 at 06:01 PM · spawningarraylisttargetting

Adding a component of object to an array

Hi guys,

I want to add a specific component of the object to an array while I am spawning that object.

So I have this code for spawning, adding the component to an array, and other stuff. So, the array is in a other script named "gameManager", and the array's name is "mutants", in this update method I am spawning mutant and then adding them to the array, so my archers can select a target from the array. and I need to put Mutant behavior component to array because mutant behavior script have the health and other stuff.

Right now my archers are hitting only one enemy, then they stop. i need

void Update() { if (gameManager.gameState == "RUNNING") { timer += Time.deltaTime; if (timer > delay) { timer = 0; if (numMutants < numMaxMutants) { for (int x = 0; x <= numToSpawn; x++) { // instantiate a mutant prefab at some random point within 10 units in the X, and Z axis' Vector3 spawnPoisition = gameObject.transform.position; spawnPoisition.x += Random.Range(0.0f, 10.0f); spawnPoisition.z += Random.Range(0.0f, 10.0f); Instantiate(mutant, spawnPoisition, Quaternion.identity); // increment numMutants here and on the game manager numMutants++; gameManager.numMutants++; // add the mutantbehavior object (component on the mutant game object) to the arraylist of mutants on the game manager gameManager.mutants.Insert(numMutants - 1, GameObject.FindGameObjectWithTag("Enemy").GetComponent<MutantBehavior>()); // set "Invaders on the field' bool on game manager to true; gameManager.invadersOnField = true; } } } } } }

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by unity_ek98vnTRplGj8Q · Dec 16, 2019 at 08:09 PM

FindGameObjectWithTag is going to find the first "Enemy" you placed in the scene. Try instead GameObject mutantInst = Instantiate(...); and then gameManager.mutants.Add(mutantInst.GetComponent<MutantBehavior>());

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

119 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Create a function that spawn player (wich datas are stored in an array) randomly 4 Answers

How do I spawn an object under another moving object at random in C#? 1 Answer

Why does instantiating a prefab break the original's behaviour 2 Answers

How to only destroy the object the i am in. 3 Answers

Space Shooter: How can I spawn the asteroids more than once? 3 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges