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Question by Long2904 · Aug 29, 2020 at 01:34 PM · scriptableobjectcreatefile-iocsvreading data

How to create a scriptableobject file with specific path through code?

I have a CSV file that holds all of my weapon's data (like ammo, damage, etc) and I have an editor script that read the CSV file and creates some Scriptableobject files to a folder. I can read CSV file for now but I don't know how to create a new file (like creating with CreatAssetAttribute()) through code. How to do that? (all code is in OnPostprocessAllAssets() method)

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Answer by Long2904 · Aug 30, 2020 at 04:00 AM

OK, so first you need to create a scriptable object instance with ScriptableObject.CreateInstance(). Then you can use AssetDatabase to create new assets. For example:

 // MyClass is inheritant from ScriptableObject base class
 MyClass example = ScriptableObject.CreateInstance<MyClass>();
 // path has to start at "Assets"
 string path = "Assets/Your path.../filename.asset";
  AssetDatabase.CreateAsset(example, path);
  AssetDatabase.SaveAssets();
  AssetDatabase.Refresh();
  EditorUtility.FocusProjectWindow();
  Selection.activeObject = example;


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avatar image SolidAlloy · Jun 08, 2021 at 07:57 AM 2
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That's a lot of methods to create a single asset :) If you call AssetDatabase.CreateAsset(), you don't have to call SaveAssets() and Refresh(). Reference

avatar image Long2904 SolidAlloy · Jun 09, 2021 at 09:36 AM 2
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@SolidAllow Thanks for answering! I've noticed it before but never actually tested it.

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