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This question was closed Dec 11, 2017 at 06:24 PM by NEGATIVERAGDOLL for the following reason:

Figured It out

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Question by NEGATIVERAGDOLL · Dec 10, 2017 at 01:54 PM · c#script errorpublicnon-static

Cannot access a nonstatic member of outer type via nested type

Hello, I am making this script which references another script. How can I fix this error? I have searched a lot and I know I could make it static but I need a public so I can add a gameobject in the inspector. Do you have any ideas? Here/s my script:

  using UnityEngine;
     
     public class DeathCanvass : MonoBehaviour {
     
          public GameObject DeathCanvas;
     
         public class ScriptB {
             // Assign by dragging the GameObject with ScriptA into the inspector before running the game.
             public Healthbar m_someOtherScriptOnAnotherGameObject;
     
             void Start() {
                 m_someOtherScriptOnAnotherGameObject.die();
             }
     
              void die(){
     
                  DeathCanvas.SetActive(true);
     
     
         }
     }
     }

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avatar image Hellium · Dec 10, 2017 at 03:07 PM 0
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Why have you a nested class? It seems you are trying to call the die of the Healthbar class, but this function is defined inside the ScriptB class, not the Healthbar one.

avatar image NEGATIVERAGDOLL Hellium · Dec 10, 2017 at 03:54 PM 0
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Thanks for the reply! What do you mean? Basically I have a Healthbar script but I am unable to add in so the canvas is activated from that script. So I tried to connect that script function in this one, have I done something wrong while doing that? :)

avatar image Hellium Hellium · Dec 10, 2017 at 04:29 PM 0
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Why don't you keep it simple like this?

 public class DeathCanvass : $$anonymous$$onoBehaviour
 {     
       public GameObject DeathCanvas;
      void Start()
      {
          Die();
      }
      void Die()
     {
           DeathCanvas.SetActive(true);     
      }     
  }

avatar image NEGATIVERAGDOLL Hellium · Dec 11, 2017 at 03:57 AM 0
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The problem with that is it activates the canvas straight away. I want it so once I die(which is defined in the other script) the canvas will come up

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