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Question by mistergreen2016 · Jul 27, 2017 at 03:25 PM · staticnon-static

How to use non static field in static member?

I have an Event manger with static members. The static members will update scores, sound and such. The problem is I need to update the text of UI text field which is public only. Of course this will throw an non static member error. How do I get around this?

 public class EventManager : MonoBehaviour {
 
         public delegate void DieAction(GameObject obj);
         public static event DieAction OnDie;
         public Text score;
         public static int scoreCount = 0;
 
         public static void DieDispatch(GameObject obj)
        {
 
         if (obj.tag == "coin")
         {
            
                   //play sound, add score etc....
                  score.text = "SCORE:" + scoreCount.ToString();
 
         }
 
 
         if (OnDie != null)
         {
            
                     //event for anybody subscribing
             OnDie(obj);
 
         }
 
     }
 
 }
 
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Answer by FortisVenaliter · Jul 27, 2017 at 04:13 PM

Look into the Singleton design pattern.

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