Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 14 Next capture
2021 2022 2023
2 captures
12 Jun 22 - 14 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by zak666 · Feb 21, 2017 at 10:30 AM · imagedecimalhealth

calculate a percentage into a decimal? (HP-Bar)

hey gang! I have calculated my Player HP into 100 %. I'm trying to translate this into decimals so 100% = 1 80% = 0.8 act So i can use this number in Imagefill for a HP bar since Fillamount Only likes decimals :D

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.UI;
 public class PlayerHealth : MonoBehaviour {
 
     public float playerhealth;
     public float MaximumPlayerHealth;
     public float PlayerHealthPersentage;
     public float PlayerFloatDecimal;
 
     public Image PlayerHP; 
     public IndavidualScore Score;
     public GameObject Missioncontroll;
 
     public void Start (){
 
     }
 
     public void LateUpdate (){
 
         // Calculate HP get 100%
         PlayerHealthPersentage = playerhealth / MaximumPlayerHealth * 100;
         //????????????????????_______________________________________________
         //Set 100% to a decimal 100 = 1 80 = 0.8 act.....
           = PlayerFloatDecimal;   //????????????????????
         //????????????????????_______________________________________________
 
         if (Missioncontroll == null) {
             Missioncontroll = GameObject.FindGameObjectWithTag("MissionControll");
             Score = Missioncontroll.GetComponent<IndavidualScore> ();
         }
 
         PlayerHP.fillAmount = PlayerFloatDecimal; //Display HP BAR XD    
 
         if(playerhealth < 1){
             Score.Lives -= 1;
         }
     }
 
 
 }

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
3
Best Answer

Answer by Raresh · Feb 21, 2017 at 10:31 AM

You divide it by 100??

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

How to set up a rhomboid health bar? 2 Answers

Damage calculation seems off when dealing with decimals 1 Answer

Using images to show numbers 1 Answer

How to make a player health script and enemy damage script that is easily changed? 2 Answers

Regenerate health over time 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges