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Question by santiiiii · Nov 28, 2012 at 10:32 PM · javascriptgameobjectassetscreateinstatiate

Creating GameObject from asset.

hi everyone. im actually working in some project and i need to know how can i create a new gameobject directly from an asset using javascript. I dont know exactly how many gameobject ill create beacuse i dont know how many assets i have. that number depends of variables of the game. i just have the route and the name of the assets. thank you and i hope you can understand. this isnt my native language.

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Answer by kag359six · Nov 28, 2012 at 11:09 PM

Are your assets in a folder called "Resources"? It won't work otherwise. You code seems fine though... are you getting errors?

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avatar image santiiiii · Nov 28, 2012 at 11:16 PM 0
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thank you so much, it worked!

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Answer by DaveA · Nov 28, 2012 at 10:35 PM

http://docs.unity3d.com/Documentation/ScriptReference/AssetDatabase.LoadAssetAtPath.html

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Answer by santiiiii · Nov 28, 2012 at 10:54 PM

im doing something like this..

 for(var i = 0; i < cuerpos.length ; i++)
     {
         cuerposObjects[i] = Resources.LoadAssetAtPath(cuerpos[i], typeof(GameObject)) as GameObject;
         Instantiate(cuerposObjects[i],Vector3(1,1,1),cuerposObjects[i].transform.rotation);
     }


cuerposObjects[] its a array of GameObjects. cuerpos[] its an array of Strings. the routes of the objects.

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Answer by santiiiii · Nov 28, 2012 at 11:22 PM

yep, im getting this error..

NullReferenceException: Object reference not set to an instance of an object PressButtonDer.Start () (at Assets/myScripts/PressButtonDer.js:20)

but, no, my asset it isnt in that folder ill create it and try that way. thank you.

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