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This question was closed Jun 21, 2021 at 12:46 PM by walzen665 for the following reason:

The question is answered, right answer was accepted

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Question by walzen665 · Jun 20, 2021 at 04:22 PM · lightinggraphicsviewvisibilityvision

How to disable default light in a fresh scene? (Check screenshots blow),

Note: I don't mean the default Directional Light which is placed in every screne by default. I know how to turn that off.

Unity Version: 2020.3.12f1 LTS

Scene: I just created a fresh Unity project and wanted to make a dark surface with a spotlight, below which the surface should be visible. I painted the surface with a almost matt white Material.

Proplem: The surface was not black outside of my spotlight as it should be, because there wasn't any light except for my spotlight. (Yes, I turned off the directional light).

alt text

The surfaces shown in my screenshot should all be black except for Sphere number 1 and 2. I added a spotlight which shines directly on them. The other spheres and the floor should not be visible at all and blend in into the black solid color background I set in for the Main Camera.alt text Maybe this is a problem with the URP? Maybe the objects reflect something? I googled a lot and didn't find anything. Thanks to everyone who takes the time and reads my question.

,

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showcase2.png (209.9 kB)
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Answer by DenisIsDenis · Jun 21, 2021 at 05:52 AM

What you see is the lighting of the environment where the skybox is the source. You need to reconfigure it the way you want. Below I gave an example of how to disable it altogether.

Lightning Settings


renderinglighting3.png (158.0 kB)
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avatar image walzen665 · Jun 21, 2021 at 12:47 PM 0
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Thanks a lot!

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