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Question by spanjoar · Sep 02, 2011 at 09:51 PM · isgrounded

Play audio clip when grounded...?

I want to play a audioclip when the character is touching the ground and I want to pause the audioclip when the character is in the air. Okay, so I have this script attached to a gameobject with an audiosource:


 var controller : CharacterController;
 
 function Update () 
 {
 if (controller.isGrounded)
 {
    audio.Play();
 }
 else
 {
    audio.Pause();
 }
 }


But I can't get it to work. All this does is start a static noise.

I would be grateful if somebody would try help me.

Thanks in advance.

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Answer by DaveA · Sep 02, 2011 at 10:04 PM

You're hitting Play each frame. Better to have a boolean, something like (untested):

 var wasGrounded = false;
 
 function Update()
 {
   if (controller.isGrounded && !wasGrounded) // just hit the ground
     audio.Play();
   else if (wasGrounded && !controller.isGrounded) // just left the ground
    audio.Pause();
   wasGrounded = controller.isGrounded;
 }
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avatar image spanjoar · Sep 02, 2011 at 11:15 PM 0
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That worked perfectly. Thank you so much!

avatar image DaveA · Sep 03, 2011 at 12:23 AM 0
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Great. Now please 'accept' the answer by hitting that checkmark to the left there near the thumbs up/down and vote count. Cheers

avatar image suIly · Dec 08, 2020 at 05:19 PM 0
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$$anonymous$$ake sure to also set "wasGrounded" to false when you aren't grounded or the sound will only play once

avatar image qsp18 · Dec 08, 2020 at 05:30 PM 0
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Dont forget to check the Loop-Box in the Inspector on the Audio-Source

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