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Question by AtrusMadHatter · Mar 28, 2012 at 06:11 PM · javascriptgameobjectparentchildcube

Making cube a child of an object.

Okay, I have a JavaScript that creates 10x10 cube grid. All I want is to make those cubes to be child of object that created it.

Also I want to know how to make cube stop being the child of object.

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Answer by sebas77 · Mar 28, 2012 at 06:12 PM

use the transform.parent attribute: http://unity3d.com/support/documentation/ScriptReference/Transform-parent.html

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avatar image AtrusMadHatter · Mar 28, 2012 at 07:42 PM 0
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But how do I make a cube that I made with script (it's a copy of prefab) and there is not only one cube there is 25.

avatar image sebas77 · Mar 29, 2012 at 05:17 PM 0
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this is what I usually do:

GameObject store = GameObject.Instantiate(StoreTemplate) as GameObject; //create the instance of the prefab

store.transform.parent = this.transform; //the istance just created become child of the gameobject where this monobehaviour runs

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