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This question was closed Jan 17, 2016 at 04:07 PM by ANTARES_XXI for the following reason:

The question is answered, right answer was accepted

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Question by ANTARES_XXI · Jan 08, 2016 at 08:42 AM · issuecullingocclusion cullingvisibilityfrustrum

Occlusion Culling issue (works like Frustum Culling)

Hello guys! I have a scene with procedural generated maze (at runtime) composed of cubes (wall prefab, marked as static) and large plane (floor, also static). The scene (initially with plane only) is baked with default parameters. And now I don't get what am I doing wrong, because Occlusion Culling works like Frustum Culling in my case (please see attached screenshot).

Using Unity 5.3.1f1

Does anyone have any suggestions?

unity-oc-issue-image-1.png (444.8 kB)
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