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Question by miszelfox · Nov 01, 2014 at 07:05 PM · animationcheckslopes

Detecting slope angle

Hello, is there a way to check our current slope angle? I am using default character controller. I would like my character to behave differently on certain angles. Example: On 0-30 degrees my character use default "walk" animation, but on higher degrees (like stairs) it uses other animation.

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Answer by zharik86 · Nov 01, 2014 at 07:22 PM

There are some ways. But they depend on how you made a collider for a stairs. For example, if it is simply inclined plane (write on CSharp):

  private float myAng = 0.0f;

  void Update() {
   //Here move your controller and fr slope angle:
   if(myAng < 30) {
    //Simple move animation
   } else {
    //Stairs animation
   }
  }

  void OnControllerColliderHit(ControllerColliderHit hit) {
   myAng = Vector3.Angle(Vector3.up, hit.normal); //Calc angle between normal and character
  }

And second. If you designated each step of a stair, it is necessary to calculate pregoing and current positions. And then also to calculate a angle. But between character and its movement. I hope that it will help you.

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avatar image XenmaHost · Feb 21, 2019 at 06:35 AM 0
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Thank you and I hope you have a nice day pal

avatar image Magic_Nano · Mar 26, 2021 at 09:10 PM 0
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But how I detect if the character walk horizontally to the stair and not in stair direction?

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