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Question by Exalia · Nov 07, 2013 at 10:49 AM · runtimecheckgles

Detect GLES version at runtime

Hi I would like to know if it's possible to check what version of GLES the build is supporting

(I would like to create a GLES2 and a GLES3 version and display that in this application somewhere)

Thanks in advance :)

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avatar image ArkaneX · Nov 07, 2013 at 12:50 PM 0
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I don't know if it is possible to extract this info. If I needed such info, then I would simply create class with a const field returning current GLES version. Depending on your graphics level setting, you should manually set the value returned by this property.

If you have Pro version and want an automatic solution, then you can probably modify build pipeline. For example, you can write value of PlayerSettings.targetGlesGraphics to a text file, which is then read at runtime.

avatar image Exalia · Nov 07, 2013 at 12:58 PM 0
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and this works on embedded systems?

avatar image ArkaneX · Nov 07, 2013 at 01:13 PM 0
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If you can make Unity Player run in the embedded system, then why not?

avatar image Exalia · Nov 07, 2013 at 01:40 PM 0
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Because the documentation specifies $$anonymous$$acOSX and Windows

no Linux or Android

that's why

avatar image ArkaneX · Nov 07, 2013 at 01:51 PM 0
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Document specifies Win/$$anonymous$$ac only, because this is about changing build process, and building is only possible in $$anonymous$$ac/Win.

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Answer by karmington2 · Feb 15, 2020 at 01:45 PM

SystemInfo.graphicsDeviceVersion

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