Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 14 Next capture
2021 2022 2023
2 captures
13 Jun 22 - 14 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by armandas2005 · Apr 14, 2021 at 11:12 AM · spawnchecknumber

Check number

i made a wave spawner script. I want it to spawn an boss enemy every 10th wave but how can i check if the 10th wave has passed?

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class WaveSpawner : MonoBehaviour
 {
     public GameObject[] enemys;
     public GameObject[] bosEnemy;
 
     public float timeBetweenWaves;
 
     public int WaveCount;
     public int enemyCount;
     public int spawnedEnemys;
     int randomInt;
 
     void Update()
     {
         if(enemyCount == 0)
         {
             Invoke("SpawnRandom", timeBetweenWaves);
             WaveCount++;
         }
     }
 
     void SpawnRandom()
     {
         for (int i = 0; i < spawnedEnemys; i++)
         {
             randomInt = Random.Range(0, enemys.Length);
             Instantiate(enemys[randomInt], transform.position, Quaternion.identity);
             enemyCount++;
         }
 
         //every 10th wave it should spawn an bosEnemy
     }
 }
 
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by UnityM0nk3y · Apr 14, 2021 at 11:21 AM

Use a integer to count the waves, spawn, then reset it.

  using System.Collections;
  using System.Collections.Generic;
  using UnityEngine;
  
  public class WaveSpawner : MonoBehaviour
  {
      public GameObject[] enemys;
      public GameObject[] bosEnemy;
  
      public float timeBetweenWaves;
  
      public int WaveCount; //could use this, but not sure if you want to spawn only a boss/boss + wave
      public int WaveCountBoss;
      public int enemyCount;
      public int spawnedEnemys;
      int randomInt;
  
      void Update()
      {
          if(enemyCount == 0)
          {
              Invoke("SpawnRandom", timeBetweenWaves);
              WaveCount++;
              WaveCountBoss++;
          }
      }
  
      void SpawnRandom()
      {
          for (int i = 0; i < spawnedEnemys; i++)
          {
              randomInt = Random.Range(0, enemys.Length);
              Instantiate(enemys[randomInt], transform.position, Quaternion.identity);
              enemyCount++;
          }
          if (WaveCountBoss >= 10)
          {
             WaveCountBoss = 0;
             //spawn boss here
          }
          //every 10th wave it should spawn an bosEnemy
      }
  }
  
Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image armandas2005 · Apr 14, 2021 at 11:37 AM 0
Share

Thank you!

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

117 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

check if object is destroyed ? 3 Answers

Is there a tutorial for an endles-runner in 2 directions? 0 Answers

Spawner with max enemies 2 Answers

What is wrong with my script 1 Answer

Respawn Script activating once the player is dead 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges