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Question by xKroniK13x · Jul 04, 2012 at 05:18 AM · transformprefabpositionspawn

Setting Position of Spawned Prefab

Hey guys, I thought this would be relatively simple, but can't seem to grasp it.

I have:

     if (GUI.Button (Rect (Screen.width/2-50, 125, 100, 30), "Floor")) {
  var instance : GameObject = Instantiate(Resources.Load("Floor", GameObject));
 }

and tried

 instance.transform.position = positionvariable;

and that did not work. Any ideas? I tried finding online but got nothing! Thanks ahead of time!

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avatar image whydoidoit · Jul 04, 2012 at 05:33 AM 0
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That should have worked! What happened?

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Answer by purdyjo · Jul 04, 2012 at 05:40 AM

Yeah that should work perfectly fine. This shouldn't make a difference but try setting the position when you instantiate it via

 Instantiate(Resources.Load("Floor", GameObject), positionvariable, Quaternion.Identity);
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avatar image xKroniK13x · Jul 04, 2012 at 02:40 PM 0
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This worked!

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Answer by Kryptos · Jul 04, 2012 at 07:52 AM

Your variable instance is declared inside the if-statement. Therefore, it is not available outside its scope.

At least that's how it works with C#, I'm not sure whether the behaviour is the same with UnityScript.

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