Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 14 Next capture
2021 2022 2023
2 captures
12 Jun 22 - 14 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by ShinyTaco · Dec 11, 2015 at 06:34 AM · transformprefabarrayspawn

How to Spawn a Prefab over an Array of Transforms, One Prefab at a Time?

Everything is working as it should except my game objects that I want to spawn are all spawning at once instead of one at a time.

Code:

             if(i>=whatEverYouWant){
                 GameObject[] gameObjects = GameObject.FindGameObjectsWithTag("myTag");
                 Transform[] transforms = new Transform[myArray.Length];
                 for (int j = 0; j < gameObjects.Length; j++) {
                     transforms[j] = gameObjects[j].transform;
                     GameObject myArrayClones = Instantiate (myPrefab, transforms[j].transform.position, transform.rotation) as GameObject;
                 }
             }

Only 1 prefab should be instantiated at transforms[j].transform.position, each time the mouse button is clicked.

Instead they all spawn at once.

What's the simples way to fix this?

Thanks!

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by ShinyTaco · Dec 11, 2015 at 06:56 AM

Never mind.

Removed the for loop and added:

 if(j<gameObjects.Length){

             if(i>=whatEverYouWant){
                  GameObject[] gameObjects = GameObject.FindGameObjectsWithTag("myTag");
                  Transform[] transforms = new Transform[myArray.Length];
 if(j<gameObjects.Length){
                 // for (int j = 0; j < gameObjects.Length; j++) {
                      transforms[j] = gameObjects[j].transform;
                      GameObject myArrayClones = Instantiate (myPrefab, transforms[j].transform.position, transform.rotation) as GameObject;
                  }
              }
        }

Basically had to store GameObjects with "myTag" into an array. Next had to store the transforms from all of the instantiated prefabs into another array. Then cycle through the entire array one mouse click at a time to spawn the new prefabs.

This post also helped a lot, thanks.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

33 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Creating an array of prefabs? 4 Answers

Way Point Assignment 4 Answers

Spawning unique prefabs at different transform posititions 0 Answers

Setting Position of Spawned Prefab 2 Answers

How to Spawn one object at a time in Transform Array 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges