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Question by Noel9386 · Sep 03, 2012 at 11:35 PM · javascriptarrayvariableclass

Different way to access class variables?

I am trying to write a program that is a DnD Character generator.

I am having some issue with getting the feats to work the way I want them to though. Right now I have a Class array set up as the following

 var feats: Feats[]; //stores Feats in an array
 
 class Feats
 {
     var name: String; //name of feat
     var desc: String; //description of feat
     static var nameV: String = name; //for the purpose of calling on the feat outside of the class 
     static var selected: boolean; //determines if feat is selected is or not
 }


I have a feat called "Toughness" that when selected will give the player +3Hp at first level.

The question I have is; Is there a way to call on that particular feat name and selected variable without having to use the array element?

Something along the lines of:

 if(Feats.Toughness.selected)
 {
      startHP = 13 + modCON;
 }
 else
 {
      startHP = 10 + modCON;
 }

instead of

 if(feats[#].selected)
 {
 
 }
 else
 {
 
 }

The reason I would like to do it the first way instead of the second is for ease of referencing them without knowing the element number in the array

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Answer by Screenhog · Sep 05, 2012 at 05:30 PM

What about also having a class for the characters, and then including each feat manually?

 class Character {
   var name: String; //name of character
   var toughness: Feat;
   var stamina: Feat;
   var awesomeness: Feat;
   var dentalHygiene: Feat;
 }

Then, you'd access it through the character itself:

 var myChar: Character;
 
 if (myChar.toughness.selected) {
   startHP += 3;
 }
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