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Question by Liamh101 · May 21, 2014 at 09:12 PM · c#errorcompilerstruct

Struct Error CS0122

I'm testing out Structs in Unity by making a Public Struct containing 3 int variables and then try assigning a value to each in the Start method. The problem is that I am getting a CS0122 error stating "`variable' is inaccessible due to its protection level".

What is the problem here and how can I fix it? I've put the code bellow. Please Help!

Thanks!

Code:

 using UnityEngine;
 using System.Collections;
 using System;

 public class Weapons : MonoBehaviour {

 public struct WeaponSelect {

     int weapon;
     int ammo;
     int maxAmmo;

 }


 // Use this for initialization
 void Start () {

     WeaponSelect.weapon = 1; 
     WeaponSelect.ammo = 30; 
     WeaponSelect.maxAmmo = 200;
 }
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Answer by robertbu · May 21, 2014 at 09:31 PM

You need to make the variables inside the class public:

 public struct WeaponSelect {
  
     public int weapon;
     public int ammo;
     public int maxAmmo;    
 }
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avatar image Key_Less · May 21, 2014 at 09:36 PM 2
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Also, Since the struct is non-static, you won't be able to access the variables inside the struct without creating a reference variable for it.

 public WeaponSelect myStruct;

 void Start () {
     myStruct.weapon = 1; 
     myStruct.ammo = 30; 
     myStruct.maxAmmo = 200;
 }

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