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Question by RaffaeleT · Feb 17, 2018 at 04:52 PM · editoruvsharedmesh

Weird issue with GetComponent().sharedMesh.uv

I'm using the following code to flip the UV on the backside of a cube:

 Vector2[] uvs = GetComponent().sharedMesh.uv;
 uvs[7] = new Vector2(0, 0);
 uvs[6] = new Vector2(1, 0);
 uvs[11] = new Vector2(0, 1);
 uvs[10] = new Vector2(1, 1);
 GetComponent().sharedMesh.uv = uvs;

It flips the uv as expected, but if I comment out everything and hit play in unity editor, I see that the uv remains flipped (as if the code produced a permanent change to the uv).

If I close and reopen Unity editor, and then hit play, the uv is again in it initial (non flipped) status.

This is not really issue in this case, but it caused me many troubles during debug, can someone explain this behaviour?

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