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Question by Pangamini · Feb 03 at 11:17 AM · editorprocedural

Can I crunch subasset textures?

I have a ScriptableObject that creates a texture from script and adds it as its own subAsset. I'd like to have a TextureImporter that would let me crunch these textures, is that possible? The only way of obtaining an assetImporter that i know about is through asset path, but the path to the subAsset is equal to the one of the main asset

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