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Question by Ercova · Oct 06, 2021 at 03:13 PM · meshmeshfiltermesh verticesmesh manipulationmesh-deformation

How to manipulate(flatten) the Mesh of an object

Hello again. I try to make an ironing system. I have an iron and uneven objects and when this iron on the object i want the hit point of the objects be flatten. this is the unity's own code for manipulating mesh. Can i use it for that purpose? if not can u give me a hand? if so how can add iron impact with ray onto it? Any help will be appreciated. Thanks

 using UnityEngine;
     
     public class Example : MonoBehaviour
     {
         void Update()
         {
             Mesh mesh = GetComponent<MeshFilter>().mesh;
             Vector3[] vertices = mesh.vertices;
             Vector3[] normals = mesh.normals;
     
            for (var i = 0; i < vertices.Length; i++)
             {
                 vertices[i] += normals[i] * Mathf.Sin(Time.time);
             }
     
            mesh.vertices = vertices;
         }
     }
 

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