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Question by TheOrangeNinja2245 · May 10, 2020 at 10:19 AM · linerenderermesh manipulation

Line Renderer to 3d model

I need to get the line renderer and use it to stretch and rotate a prefab to fit it (like in sims when you click and drag to make a wall), can this be done in the game and not the editor? I am an absolute noob. I am also using Unity version 2019.1.12f1.

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Answer by TheOrangeNinja2245 · May 15, 2020 at 12:24 AM

I added some scripts and now it acts like the line renderer but makes walls, if anyone wants to know how i achieved this then ask me

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avatar image kanhaiya_pandey · Sep 13, 2021 at 07:44 AM 0
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bro i wana know how did you make line renderer to a 3d model like rope or slingshot . did you use spring joint of its both side. pls reply its urgent.

avatar image TheOrangeNinja2245 kanhaiya_pandey · Sep 13, 2021 at 11:25 PM 0
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That was a while ago and I think I deleted the project, but I’m pretty sure I used Pythagorean theorem. I saved the first point where clicked and used the current mouse position to find the distance and angle between them. Just a heads up do inverted sin/cos/tan And I think I used sin but not sure. Search it up and splice some code together.

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Answer by HOLLKA · May 10, 2020 at 11:13 AM

Read unity docs API about it. If there are properties of an object you can access them through scripts.

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avatar image TheOrangeNinja2245 · May 11, 2020 at 05:41 AM 0
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no offence but didn't you think i already tried that?

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