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Question by Banditmayonnaise · Jan 19 at 01:29 AM · shadermeshmaterialparticlesystemmeshrenderer

Particle System: Material doesn't cover the entire sphere mesh

I found this tutorial on YouTube and I'm trying to make something similar. https://youtu.be/IUxU_ZWfeNI?t=152

First I imported a sphere from Blender, then I used that for the particle system. Then I made a 1024 x 1024 png file with some drawings on it, used that file to the base map for the particle material. Then I went on trying to animate the Surface Input and offset it. Just like in the tutorial. https://youtu.be/dmImXD7YiAk - This is the result...

I'm not sure what to do, I even tried changing the png file to a bigger format, but it doesn't make any difference.

What Shader or Material do I need? and how can I make it? Thanks for reading :)

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Answer by privatecontractor · Jan 19 at 05:52 AM

Hi @Banditmayonnaise

(1) Did your texture is multiple sprite cutted, like you have many frames inside?

(2) Can see on video that you not using texture sheet animation in you particle system, believe you can fix your issue with it.

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